Substance 3D magician Wes McDermott shared one more in-depth tutorial.
Technical Artist and renowned Substance 3D guru Wes McDermott has recently shared a brand-new tutorial on creating tileable environment materials and meshes in Substance 3D Painter. In this tutorial, the artist shared the entire working process from start to finish, explaining how to work with Displacement in SP, showing how to set up various maps, demonstrating the rendering process in Stager, and more.
Additionally, the artist showed how to turn the Substance 3D mesh into a Nanite mesh to use in Unreal Engine 5-powered environments. You can check out the full tutorial attached above or by visiting Wes' amazing YouTube channel.
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