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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Have you already checked out the latest version of Gaia? The tool is way better now, providing a number of possibilities for setting up epic scenes in Unity. In fact, it takes just 25 minutes to build a high-quality and dense environment with the help of the tool. How? Check out a new tutorial by Adam Goodrich to learn a way.
This tutorial provides a quick run through of how to create lovely terrains and scenes for your Unity 3D game with Gaia. After we create the terrain with Gaia we then dress it up with CTS, GeNa and a collection of other assets, and finally make a quick fly-through with Pegasus. It gives a sense of what can be achieved with the Procedural Worlds tool suite and workflow. Pleaworkflowibe to our video channel to learn more about what can be achieved with Unity and our tool suite.
You can learn more about the tool and its possibilities here.