If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Check out a nice two-part video guide to creating hair in ZBrush by Danny Mac. The artist discussed building the primary forms and using a custom brush to make the hair shine.
What is more, you can get a bonus pack that features the brush discussed in the second part.
The bonus pack includes:
- All tutorials in series
- Hair Brush
- Hair Mesh
- Reference Guide
- free updates
Bonus package is also available half price on his Patreon, but will only be available at the beginning of next month.