Tutorial: Interactive Grass in Unreal
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Tutorial: Interactive Grass in Unreal
17 February, 2019
News
Tutorial

A couple of days ago, Nitrogen channel on YouTube shared an excellent tutorial on setting up interactive foliage in UE4 which might teach you a way of enhancing your games. The video will show you how to set up a material that will let you have interactive grass in UE4.

“Three months ago I made a tutorial about interactive/reactive snow. My inspiration for that video was an article from Tommy Tran. And after researching a bit it seems that Tommy also created an article about interactive grass in UE4. So I decided that today we should create this awesome interactive grass system that will perfectly work with multiple actors affecting the grass,” states the description.

Here is the previous guide on snow & mud:

One of the ways to set up interactive grass in UE4 is to bend the grass mesh through the material that it uses using the World Position Offset pin. The problem with that method is that users might encounter bugs when two actors interact with the grass. The video discusses why using particles and Render Targets is a much safer method to use interactive foliage in your game.

Make sure to discuss the tutorial in the comments below.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games

Leave a Reply

avatar
Related articles