Tutorial: Medieval House with Substance & Blender
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Tutorial: Medieval House with Substance & Blender
24 September, 2018

Pietro Chiovaro has recently shared his first guide that focuses on creating a nice medieval house with the help of Blender 2.79 and Substance Painter. The 15-minute video is not a step-by-step tutorial, but rather a set of tricks that can help you figure out the general workflow.

“Since I received many different requests I decided to show you my full process for the creation of a building like that. If you have any advice and tips to improve this type of videos, I will be really pleased to receive your feedback,” said the artist. 

You can find the artist’s portfolio here

Take some time, start with a basic shape and get your own render really quickly. Don’t forget to leave comments and share your 3D works with us. 

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