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Tutorial: Setting Up an Interactive Water Shader in Unity

Check out this in-depth tutorial published by Josué "Dervish" Ortigoza that explains how to create stylized interactive water using Unity's Shader Graph.

In case you need a simple and fast method to incorporate interactive water into your video games or 3D environments, this detailed tutorial could be of great assistance to you. Shared by Josué "Dervish" Ortigoza, a Technical Artist and Game Developer known for creating incredible shaders, the guide thoroughly explains how to set up stylized water that can interact with a solid object using Unity's Shader Graph and C#. You can check out the full tutorial attached above or by visiting the author's YouTube page. Please note that the video is in Spanish but has English captions available.

We highly encourage you to visit the artist's Twitter and Instagram pages to check out more of Dervish's Unity-powered projects. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Pereira Alan

    Awesome use of masks!
    The only thing I would change is the comparison node to a lerp with a step. Although, for a quick tutorial it is cool to make it as simple as possible, as Dervish did. :clap: :clap:


    Pereira Alan

    ·a year ago·

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