Bloodborne's Moonlight Sword Made With Maya & Unity

This version of the iconic Bloodborne weapon was made by Josué Ortigoza.

Unity Technical Artist and Game Developer Josué Ortigoza, a.k.a. Dervish, who previously made a beautiful pixelated diorama and countless other projects, has unveiled a new mesmerizing project. This time, the artist has recreated an iconic Moonlight Sword from Bloodborne made in Unity. According to the artist, the prop was made for Technically A Challenge, a challenge that tasks Technical Artists to create a visual effect.

The sword itself, the author commented, consists of a 3D model and a single shader that serves as a texture. The model was created using Maya and the shader that creates the cosmos effect was made with Unity. In the future, Dervish plans to release a tutorial to explain the workflow behind the sword in more detail.

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