Amazing work! What plugin for Maya are you referring to for the haircards?
Good but the Pattern of the foam doesn't change, very disturbing.
Anton Shvetsov has shared a new guide for FX artists. The developer showed how you can set up a nice-looking changing shield for Unity projects.
Basically, Anton mostly used Shader Forge to build a graph for the thing. The tutorial features no comments, but it is still quite straightforward, so you’ll figure it out in no time. Make sure to check out the artist’s channel for more guides.
Did you find the guide useful? Share your thoughts in the comments below.