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Tutorial: Underwater Explosion in 3ds Max & Phoenix FD
30 January, 2019
Jesse Pitela has recently shared a guide to setting up an underwater explosion using 3DS Max and Phoenix FD. Let’s watch it.
“This Phoenix FD for 3Ds Max VFX tutorial shows you how to set up an omni-directional smoke explosion and mesh the smoke simulation to make it look like bubbles under water. This technique can be used for a variety of interesting effects,” states the description.
You can find all episodes of the Phoenix FD Smoke & Fire Tutorial Series here. Make sure to discuss the guide in the comments below.
The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.
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Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.