As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.
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The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk
Jesse Pitela has recently shared a guide to setting up an underwater explosion using 3DS Max and Phoenix FD. Let’s watch it.
“This Phoenix FD for 3Ds Max VFX tutorial shows you how to set up an omni-directional smoke explosion and mesh the smoke simulation to make it look like bubbles under water. This technique can be used for a variety of interesting effects,” states the description.
You can find all episodes of the Phoenix FD Smoke & Fire Tutorial Series here. Make sure to discuss the guide in the comments below.