Tutorial: Write Volume Slices to Texture for UE4
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Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

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Tutorial: Write Volume Slices to Texture for UE4
12 July, 2017
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Mike Lyndon shared a video guide that will show you how to use the Volume Texture ROP to write out a texture that can be used with Ryan Brucks’ volume plugin in UE4.

What is more, you can watch Epic’s live stream that demonstrates the plugin in action below:

You can download the plugin from the Epic Forum.

Source: SideFX
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Has anyone found a way to get the jumpflood to work with this application so we can use skeletal meshes in the pluggin.