Tutorials: Creating Fluids Inside 3ds Max
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Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago


To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Tutorials: Creating Fluids Inside 3ds Max
17 January, 2018
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Autodesk team shared a 4-part video tutorial to working with fluids inside 3ds Max.

In part 1, we cover the basic workflow for creating and rendering a fluid.

In part 2, we look at how to animate a fluid emitter to pour chocolate onto a strawberry.

In part 3, we look at how to create container emitters and how to render basic foam.

In part 4, we cover how to render foam in different ways: (1) as a surface; (2) as a volume. We also look at how to refine the simulation for a high-resolution render.

Make sure to follow Autodesk 3ds Max Learning Channel on YouTube.

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