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Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?
So what's exactly the advantage? good would be a direct comparison to known renderers
Autodesk team shared a 4-part video tutorial to working with fluids inside 3ds Max.
In part 1, we cover the basic workflow for creating and rendering a fluid.
In part 2, we look at how to animate a fluid emitter to pour chocolate onto a strawberry.
In part 3, we look at how to create container emitters and how to render basic foam.
In part 4, we cover how to render foam in different ways: (1) as a surface; (2) as a volume. We also look at how to refine the simulation for a high-resolution render.
Make sure to follow Autodesk 3ds Max Learning Channel on YouTube.