Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards
Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
Have a look at a guide from the Nitrogen channel on YouTube that shows a way you can recreate the Red Dead’s looting system inside Unreal. One of the best games of 2018 features a number of unique decisions that make it a masterpiece, so it’s really nice to recreate something from the Rockstar’s game yourself.
“Recently RDR2 (Red Dead Redemption 2) was released and one mechanic got my attention, that being looting enemies. So I decided to experiment a bit and try to recreate it. I managed to get a similar result so I decided to make a tutorial on that as well,” states the description. The video is quite thorough and detailed, so we’re sure you’ll figure out everything in no time.
Make sure to discuss the guide in the comments below and share other useful tricks.