what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?
https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
Unreal Engine 4 has gone a long way and we all know that. The recently presented preview of version 4.21 is something else compared to the very first edition, don’t you agree?
Mamoniem has shared a stunning video which is the full simulation of the evolution of UE4 source code over the time, since day one till today. You can find the video below:
“I used an opensource app called “Gource” that is based on OpenGL and can generate those type of visualizations for any type of repo (Git, Mercurial, Bazaar and SVN…etc.),” states the author. You can get the source code here.
Make sure to share your thoughts on the video and the whole evolution of the engine in the comments below.