Unity Blocks SpatialOS
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments
by michael clarke
2 hours ago

Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.

by Jonathan Hemmens
4 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Unity Blocks SpatialOS
10 January, 2019

“All existing SpatialOS and Unity games, including production games and in-development games of all developers, are now in breach of Unity’s license terms,” Improbable pointed out. The new terms of service “specifically disallow services like Improbable’s” to work with Unity.

Improbable states that this development arose from an “open commercial negotiation” and the goal here was to find new ways for the two companies to work together.

“Overnight, this is an action by Unity that has immediately done harm to projects across the industry, including those of extremely vulnerable or small scale developers, and damaged major projects in development over many years,” Improbable added.

“Games that have been funded based on the promise of SpatialOS to deliver next-generation multiplayer are now endangered due to their choice of front-end engine. Live games are now in legal limbo.”

Improbable thinks that a reversal of the change is the ideal solution, but for now, the team has established an emergency fund to help its partners financially.

You can learn more here.


Leave a Reply

3 Comment threads
2 Thread replies
Most reacted comment
Hottest comment thread
3 Comment authors
nopeAndrea LeganzaKelvin Rosa Recent comment authors

fake news, nothing changed. it was clarified to stop people letting unity develop tech that companies rebrand and sell back to unity users as a service. they were told prior, told again and continued to ignore. no shit, let unity develop ECS and then profit off their work. no chance mates. now epic step in to try to claw users back to unity with a false narrative, shame on you tim!




improbable will no doubt use their considerable resources to write their own but their partnering with epic to try and slander unity with this stuff is atrocious. obviously unity do not want people repackaging the engine as a separate product, running unity tech without license to do so. no shit. they could have worked out a deal with unity but they chose to ignore unity’s communications so that they could then make this play. shady dudes.

Andrea Leganza
Andrea Leganza
Kelvin Rosa
Kelvin Rosa

This is a sad news, i am in love with spatialOs, a big new tech… but luckly i was learning unreal engine in the past months, and i can keep using, the hard part is migrate my project… lets go!!

Related articles
Environment Art Program