Um....holodeck anyone?. This is exciting stuff!
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Why not? I'm a programmer by heart and I'd rather spend few days making solution which will turn hours of mundane work into minutes where you can actually focus on task at hand.
Check out a recording of a Unity live training session by Matthew Schell that shows the process of setting up a custom character controller. Take some time to study this 8-part video guide and create a character controller for a 2D platform game which uses custom physics instead of Unity’s built-in 2D Physics.
You can find more details on the live training session here.