Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Check out a recording of a Unity live training session by Matthew Schell that shows the process of setting up a custom character controller. Take some time to study this 8-part video guide and create a character controller for a 2D platform game which uses custom physics instead of Unity’s built-in 2D Physics.
You can find more details on the live training session here.