Unity Guide: 2D Platformer Character Controller
Events
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Unity Guide: 2D Platformer Character Controller
5 February, 2018
News
Tutorial

Check out a recording of a Unity live training session by Matthew Schell that shows the process of setting up a custom character controller. Take some time to study this 8-part video guide and create a character controller for a 2D platform game which uses custom physics instead of Unity’s built-in 2D Physics.

You can find more details on the live training session here

Grab the assets

Source: Unity

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz