Unity: Shaders for Light-Based Rendering
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by Rathan kumar.Muthyam
32 min ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Unity: Shaders for Light-Based Rendering
16 January, 2018
News

Have you heard about APOLLO shaders for Unity? Basically, it is a collection of shaders that can improve Unity’s Standard Shading by presenting better light interactions and giving you full control of your scene’s Colors, Lighting, and Reflections. What is more, APOLLO is compatible with mobile and VR projects. 

This is a beta edition, so the project will be updated with tons of great stuff.  

Future Updates:

  • Transparent shading
  • Cutout shading
  • Skin shading
  • Glass shading
  • Translucency shading
  • Foliage shading
  • Anisotropic shading
  • Includes:
  • Standard PBR Shader
  • 4 PBR Mobile shaders 
  • 1 Skybox shader
  • Light Manager 
  • Custom Reflection Drop System 
  • Custom CubeMap Maker 

Standard APOLLO Shader Supports:

  • Color
  • Diffuse map
  • Roughness Map
  • Metalness Map
  • Smoothness
  • Roughness power 
  • Metalness power 
  • Fresnel Effect
  • Metal Shading
  • Specular Map
  • Specular Highlights
  • Specular Color
  • Specular Power
  • Ambient Occlusion Map
  • NormalMap + Power
  • RGB Emission Map + Power
  • Parallax Map +Power
  • Prometheus Effect

You can find more details on the pack here and there

Get the pack for $25

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