Unity vs. Unreal Engine: Programming Comparison
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by Jamie Gibson
13 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
19 hours ago

Fucking AWESOME!

Unity vs. Unreal Engine: Programming Comparison
26 June, 2017

Jayanam shared the next Unity vs Unreal Engine comparison video that points out the differences for programming in Unity with its C# or javascript coding and in Unreal Engine with Blueprints and C++.

The artist created a very simple project for both engines and pointed out the differences for programming by using this example. 

Imagine you have a simple cube and an FPS player. This cube has a box Collider that is used as a triggering component that reacts when the player is entering and leaving. On entering the cube is hidden and when the player leaves the box area the cube is shown again.

Jayanam showed the difference between approaches to simulating this situation in Unity and UE4. In Unity you have to code. There is no alternative to coding there. No visual scripting editor, at least not out of the box.

Unreal Engine, on the other hand, has a visual scripting feature called blueprints that can be regarded as a kind of visual representation of source code. Blueprints can make it much easier to simulate different scenarios. 

Make sure to watch the full video to learn more about the differences and understand how you can simulate different situations using both engines. 

Source: Jayanam

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