Find out the production details of the recent Krillbite Studios’ project.
Watch a new episode of The Dreadnought Diaries to find out the behind-the-scenes process of creating a hyper-realistic world for Project Mara.
Both games will be out for PC and consoles in 2021.
The team Misset shared a behind-the-scenes look at their new project Flea Madness: game mechanics, funding and the business side of game development, challenges, testing, and more.
Matt Vainio, lead VFX artist, discussed in detail the VFX production for Ghost of Tsushima and shared the team’s approach to using weather conditions as quests indicators.
Grab a chance to join the Crytek team to work on a new AAA project.
Draven Jolicoeur analyzed how various turn-based and real-time strategies adapt Rock, Paper, Scissors design to balance the gameplay and make it more dynamic.
GSC Game World released official in-engine footage of long-anticipated S.T.A.L.K.E.R. 2.
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- 3Free Tutorial: Creating Realistic 3D Moss
- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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