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Wall Creation Node In Godot That Adapts To Terrain & Obstacles

Cory Petkovsek showcased a custom system for Out of the Ashes.

Unfortunately, this cool piece isn't planned for public release, as it appears to be a system created specifically for Out of the Ashes, a semi-open world, story-driven game set in the Viking era, where you play as a young woman on a quest to defeat a dragon and save her village.

Here are some recent screenshots shared by Cory:

You probably know Cory Petkovsek as the creator of Terrain3D, a high-performance, editable terrain system for Godot. It's about to get its massive 1.1 release, which will include displacement and tessellation:

By the way, Godot 4.6's third development snapshot was just released yesterday, introducing a new default editor theme, rendering improvements, and more. You can learn more and test it here:

Wishlist Out of the Ashes here, and follow Cory on X/Twitter to stay updated on the development news.

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