WoW recreated in Unreal Engine 4
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WoW recreated in Unreal Engine 4
22 July, 2015
News

Daniel Luchau has recreated Westfall, the low-level zone of the alliance, from Blizzards’ MMORPG World of Warcraft. He utilized the power of Unreal Engine 4 to add the stunning new textures and effects.

The video above serves as a virtual tour of the region. It boasts improved visuals, shadows, and dynamic lightning. In a video description, Daniel Luchau said that he got the textures from Unreal demos and CGtextures.com. He also extracted some models from source materials. Daniel Luchau is a big fan of Unreal Engine and WoW. In early June of 2015 he posted a video tour of Elwynn Forest area also recreated in UE4. It looks gorgeous. Here’s a little reddit talk about it.

In the future, the enthusiast would like to adapt his projects for VR platforms.

World Of Warcraft was released in November 23, 2004 and clearly shows that it is in dire need of graphical improvements. Perhaps Daniel’s efforts will convince the folks at Blizzard to take the game to a new engine.

Source: pcgamer.com

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[…] that has the luxury to devote as much time to the development as they need. The creators of Diablo, World of Warcraft and Overwatch have an incredible taste for high quality art. We’ve had a couple of […]

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[…] early version of Westfall area from the World of Warcraft MMORPG video game recreated in Unreal Engine 4 by Daniel […]

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[…] Luchaus Unreal Engine 4 version of Elwynn Forest from the World Of Warcraft MMORPG. This is an early build version filled with […]

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