WoW recreated in Unreal Engine 4
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

WoW recreated in Unreal Engine 4
22 July, 2015
News

Daniel Luchau has recreated Westfall, the low-level zone of the alliance, from Blizzards’ MMORPG World of Warcraft. He utilized the power of Unreal Engine 4 to add the stunning new textures and effects.

The video above serves as a virtual tour of the region. It boasts improved visuals, shadows, and dynamic lightning. In a video description, Daniel Luchau said that he got the textures from Unreal demos and CGtextures.com. He also extracted some models from source materials. Daniel Luchau is a big fan of Unreal Engine and WoW. In early June of 2015 he posted a video tour of Elwynn Forest area also recreated in UE4. It looks gorgeous. Here’s a little reddit talk about it.

In the future, the enthusiast would like to adapt his projects for VR platforms.

World Of Warcraft was released in November 23, 2004 and clearly shows that it is in dire need of graphical improvements. Perhaps Daniel’s efforts will convince the folks at Blizzard to take the game to a new engine.

Source: pcgamer.com

Comments

Leave a Reply

3 Comments on "WoW recreated in Unreal Engine 4"

avatar
trackback

[…] that has the luxury to devote as much time to the development as they need. The creators of Diablo, World of Warcraft and Overwatch have an incredible taste for high quality art. We’ve had a couple of […]

trackback

[…] early version of Westfall area from the World of Warcraft MMORPG video game recreated in Unreal Engine 4 by Daniel […]

trackback

[…] Luchaus Unreal Engine 4 version of Elwynn Forest from the World Of Warcraft MMORPG. This is an early build version filled with […]

wpDiscuz