Zelda: Ocarina of Time recreated in UE4
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8 min ago

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We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.

by Pawel Stolecki
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That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job

Zelda: Ocarina of Time recreated in UE4
8 September, 2015
News

3D artist Michael Eurek has recently published an exciting new project. He remade the famous location Zora’s Domain from Zelda: Ocarina of Time in full glory of Unreal Engine 4. The final result is literally jaw-dropping.

This is simply fan art and a way to put the past year’s worth of learning into one piece. Ocarina of Time is probably my favorite game, so I find it fun to re-imagine the environments as places that could possibly exist. Some assets were used from Epic’s demos, and some foliage came from the Tropical Forest asset pack on the Unreal Marketplace. The rest was created by myself. Special thanks to Aren Voorhees for his almost daily feedback.

Michael Eurek, 3D artist

  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite

The whole project is rendered in Unreal Engine 4, however the artist also used a whole bunch of other tools, like Maya, Zbrush, Photoshop, Xnormals and Quixel Suite (btw there’s a new version coming soon). This is an incredible achievement and another illustration of the power of Unreal Engine 4.

Source: michaeleurekart.wordpress.com (via kotaku.com)

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