Nice work and thanks for the breakdown! Always interesting to see someone else's approach to a scene, and the new/different methods they use and/or come up with :)
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3D Stylized Environment looks every time beautiful today this is my subject on that I have to Do My Dissertation and bring some new information with our reader.
3D artist Michael Eurek has recently published an exciting new project. He remade the famous location Zora’s Domain from Zelda: Ocarina of Time in full glory of Unreal Engine 4. The final result is literally jaw-dropping.
This is simply fan art and a way to put the past year’s worth of learning into one piece. Ocarina of Time is probably my favorite game, so I find it fun to re-imagine the environments as places that could possibly exist. Some assets were used from Epic’s demos, and some foliage came from the Tropical Forest asset pack on the Unreal Marketplace. The rest was created by myself. Special thanks to Aren Voorhees for his almost daily feedback.
Michael Eurek, 3D artist
The whole project is rendered in Unreal Engine 4, however the artist also used a whole bunch of other tools, like Maya, Zbrush, Photoshop, Xnormals and Quixel Suite (btw there’s a new version coming soon). This is an incredible achievement and another illustration of the power of Unreal Engine 4.