Zelda: Ocarina of Time recreated in UE4
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Zelda: Ocarina of Time recreated in UE4
8 September, 2015
News

3D artist Michael Eurek has recently published an exciting new project. He remade the famous location Zora’s Domain from Zelda: Ocarina of Time in full glory of Unreal Engine 4. The final result is literally jaw-dropping.

This is simply fan art and a way to put the past year’s worth of learning into one piece. Ocarina of Time is probably my favorite game, so I find it fun to re-imagine the environments as places that could possibly exist. Some assets were used from Epic’s demos, and some foliage came from the Tropical Forest asset pack on the Unreal Marketplace. The rest was created by myself. Special thanks to Aren Voorhees for his almost daily feedback.

Michael Eurek, 3D artist

  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite
  • Zelda: Ocarina of Time, UE4, Unreal Engine 4, Michael Eurek, Zora’s Domain, gamedev, indiedev, environemnt design, Maya, Zbrush, Photoshop, Xnormals, Quixel Suite

The whole project is rendered in Unreal Engine 4, however the artist also used a whole bunch of other tools, like Maya, Zbrush, Photoshop, Xnormals and Quixel Suite (btw there’s a new version coming soon). This is an incredible achievement and another illustration of the power of Unreal Engine 4.

Source: michaeleurekart.wordpress.com (via kotaku.com)

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