Anton Tenitsky
CG Artist
Auckland
Making a Modular Town Design in 3DCoat & Blender
CG Artist Anton Tenitsky showed how 3DCoat's new feature of auto-exporting high poly textured meshes helped create the Modular Town project and explained how the Vox Hide, Blob, and Pose tools were used.
Creating an Ancient City in 3DCoat & Blender
Anton Tenitsky explained how he transferred the same scene from Unreal Engine 5 to Blender, talked about the workflow behind it, and compared working on the same environment in UE5 and Blender.
Creating an Ancient City Environment in 3DCoat & Unreal Engine 5
Anton Tenitsky talks about sculpting and texturing a gorgeous environment with ancient city ruins using 3DCoat, getting familiar with Unreal Engine 5's Nanite, and finalizing the scene in UE5 on a dangerously old laptop (surprisingly) with no lags whatsoever.