CG Artist Anton Tenitsky showed how 3DCoat's new feature of auto-exporting high poly textured meshes helped create the Modular Town project and explained how the Vox Hide, Blob, and Pose tools were used.
Anton Tenitsky explained how he transferred the same scene from Unreal Engine 5 to Blender, talked about the workflow behind it, and compared working on the same environment in UE5 and Blender.
Anton Tenitsky talks about sculpting and texturing a gorgeous environment with ancient city ruins using 3DCoat, getting familiar with Unreal Engine 5's Nanite, and finalizing the scene in UE5 on a dangerously old laptop (surprisingly) with no lags whatsoever.
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