Anton Tenitsky

CG Artist


Creating an Ancient City Environment in 3DCoat & Unreal Engine 5

Anton Tenitsky talks about sculpting and texturing a gorgeous environment with ancient city ruins using 3DCoat, getting familiar with Unreal Engine 5's Nanite, and finalizing the scene in UE5 on a dangerously old laptop (surprisingly) with no lags whatsoever.


Anton Tenitsky

Published on

Jul 29, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more