Cascadeur Team
Software Developers
cascadeur.comAI-Assistance in 3D-Character Posing: How It Works in Cascadeur
Nekki's Eugene Dyabin, Aina Chirkova, and Max Tarasov have shared a comprehensive overview of Cascadeur's AI-powered tool for 3D character posing.
Cascadeur 2022: Improving Physics-Based Character Animation
Alexander Grishanin, Producer and CTO of Cascadeur – a 3D animation software for physics-based character animation – discussed the latest release's new features, talked about improving Blender users' experience, and shared the company's roadmap.
Cascadeur Research: Moving in Zero Gravity
The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.
Autoposing in Cascadeur: Neural Network Nesting
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
Cascadeur Research: The Falling Cat Problem
The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
Cascadeur Research: Physics In Animation
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.