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AI-Assistance in 3D-Character Posing: How It Works in Cascadeur

Nekki's Eugene Dyabin, Aina Chirkova, and Max Tarasov have shared a comprehensive overview of Cascadeur's AI-powered tool for 3D character posing.

Cascadeur Team

Apr 11, 2023

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Cascadeur 2022: Improving Physics-Based Character Animation

Alexander Grishanin, Producer and CTO of Cascadeur – a 3D animation software for physics-based character animation – discussed the latest release's new features, talked about improving Blender users' experience, and shared the company's roadmap.

Cascadeur Team

May 03, 2022

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Cascadeur Research: Moving in Zero Gravity

The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.

Cascadeur Team

Jan 06, 2021

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Autoposing in Cascadeur: Neural Network Nesting

Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.

Cascadeur Team

Jul 10, 2020

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Cascadeur Research: The Falling Cat Problem

The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.

Cascadeur Team

Apr 02, 2020

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Cascadeur Research: Physics In Animation

The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.

Cascadeur Team

Mar 11, 2020

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