Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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