Nekki's Eugene Dyabin, Aina Chirkova, and Max Tarasov have shared a comprehensive overview of Cascadeur's AI-powered tool for 3D character posing.
Alexander Grishanin, Producer and CTO of Cascadeur – a 3D animation software for physics-based character animation – discussed the latest release's new features, talked about improving Blender users' experience, and shared the company's roadmap.
The Cascadeur team shared their research on movements in zero gravity and experiments with character animation that allowed them to achieve believable results in the software.
Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.
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