Héctor Sanz D’Ors
3D Character Artist
Designing a Sci-Fi Helmet
Héctor Sanz D’Ors talked about his small Sci-Fi Helmet project and talked about ZBrush workflows, baking in Substance Designer and rendering in Marmoset.
3D Character Artist
We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more