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Jason Booth

Game Developer

Deep Dive: Terrain Shader Generation Systems

Jason Booth gave a talk on the terrain engines and his helpful shader generation systems for Unity MicroSpalt and MegaSplat.

Jason Booth

Jun 20, 2019

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Using Terrain Shaders in Open World Games

Here’s a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.

Jason Booth

Jun 14, 2019

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