Tsubasa Nakai

Creative Director

Lucifer: Creating and Animating a Character with Maya, Rokoko & UE4

Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.

Tsubasa Nakai

Oct 20, 2021

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Realistic Character Art: Skin and Hair Shaders

Tsubasa Nakai briefly talked about his approach to character art, broke down the hair and skin shaders used in his project Iroha, and shared a few tutorials.

Tsubasa Nakai

Sep 01, 2020

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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