Creating a Complex Robot with Simple Techniques
Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.
Creating a Game Asset in ZBrush and Blender
Vasiliy Poryagin shared the complete workflow of creating an elaborate game-ready door in ZBrush, Blender, Substance Painter, and UE4.