Creating a Complex Robot with Simple Techniques
Vasiliy Poryagin discussed the production details of his hard-surface project Robot: concepting, sculpting and detailing in ZBrush, UVs in Blender, and texturing in Substance Painter.
Vasiliy Poryagin
Oct 15, 2020
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Creating a Game Asset in ZBrush and Blender
Vasiliy Poryagin shared the complete workflow of creating an elaborate game-ready door in ZBrush, Blender, Substance Painter, and UE4.
Vasiliy Poryagin
Jul 13, 2020
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