Yvo von Berg
Technical Artist and 3D Generalist
Procedural Rocks with Houdini and UE4
Technical artist Yvo von Berg has recently started experimenting with meshes in Houdini. In our exclusive interview, he discusses some of the ways you can create game content in Houdini and use it in UE4.
Yvo von Berg
21 July 2016
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TYCOON: Custom Bend Tool for 3DS Max
Yvo von Berg talked a little bit about his recently released tool Tycoon, which allows to build crazy bended structures in 3DS Max. 
Yvo von Berg
13 May 2016
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