Photogrammetry Workflow for Surface Scanning
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So what's exactly the advantage? good would be a direct comparison to known renderers

by Fuck off
19 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
1 days ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Photogrammetry Workflow for Surface Scanning
29 March, 2019

Grzegorz Baran has recently shared a very detailed video tutorial on PBR environment material creation using photogrammetry. It includes the entire photogrammetry workflow using the example of sand. To find more photogrammetry guides and support the artist make sure to check his Gumroad.

What’s covered:

  • surface capture in tough lighting conditions
  • photoediting for photogrammetry in Photolab
  • photogrammetry reconstruction in Metashape
  • building lowpoly model for baking in ZBrush
  • PBR maps baking in Substance Designer
  • seam removal and tiling in Artomatix with help of AI
  • ambient occlusion shadow removal and roughness tweaks in Substance Designer
  • checking the final result in Marmoset Toolbag 3

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

Any future updates are included and will be available for download in case they are released.

See the full description

Contact Stan Brown

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