In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
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Scanned Objects:
All the models have LOD 0, no Displacement map but with Normals intensified:
- Fallen Tree Assembly
- Granite Rocks 1
- Burnt Tree
- Wood Stump 1
- Wood Root
- Wood Stump 2
- Mossy Tree Log
- Tree Bark
- Dead Tree
- Grassy Forest Roots 2×2 M – the texture is assigned to V-Ray fur. This way, I mage the roots near the water.
- Granite Rock
Surfaces:
The ground is made out of three materials in VRayBlendMtl with the use of the Falloff map:
Materials 4 and 5 were made in VRayBlendMtl by combining procedural noise and VRayDirt map.
Vegetation:
- Plant Annuals
- Acacia – used as sparse bushes
- Basket Grass – grass on the borderline of the slope and general surface
- Ribbon Grass – grass on the slope
- Desert Grass – grass in the water (yes, it’s dry)
- Grass Clumps – grass under the trees
- Tall Grass – sparse long grass blades for variation
All the vegetation was distributed throughout the scene with the help of the wonderful Forest Pack.
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