Articles

CZ Scorpion Evo 3: Building Guns in 3D

Nebojsa Nikodijevic did a breakdown on his awesome project that he worked on during the Weapons and Props for Games course at CGMA and shared his workflow in Maya and Substance Painter.

Author

Nebojsa Nikodijevic

Published on

Dec 06, 2019

Dead End: Stylized Environment Exploration Part 1

Stephen Seress-Smith explored stylized art production utilizing industry-standard techniques within the production of the project “Dead End”. In the first part, read about the theory, visual research, blockout, the first lighting pass, and sculpting.

Author

Stephen Seress-Smith

Published on

Dec 06, 2019

Female Viking Production: Working on Clothes, Skin, Fur

Manu Herrador did a breakdown of the character Viking he made during the CGMA's course Character Creation for Film/Cinematics and drew a couple of parallels between the character art workflows for video games and cinematics.

Author

Manu Herrador

Published on

Dec 05, 2019

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