Lennard Claussen teamed up with LevelUp.Digital to release a new tutorial on the weapon creation process.
Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
Jay Cummings wrote a detailed article about the production of his recent project Slaughterhouse made in UE4. Part 1 covers the pre-production phase, software used, blockout, asset modeling, materials, and foliage. In Part 2, Jay will discuss his approach to photogrammetry, lighting, post-processing, effects and additional materials included in the appendix.
Google collaborated with Chateau de Versailles and launched a detailed VR Tour that will let you visit Versailles.
Sarah Menager did a breakdown of her wonderful cel-shading scene Fairy Fountain of Viviane made with UE4, ZBrush, and Substance Painter.
Thea Mundy talked about the production of the Seaside level: layout, composition, set-dressing, lighting, and more.
Joey de Vries did a detailed breakdown of his Indy's Classroom made with Unity's HDPR, Blender, ZBrush, and Substance Painter.
Joe Toole talked about the way he animates characters in Maya as well as gave advice to novice animators who are looking for ways to improve.
Hot Knife Digital Media is getting ready to release Voodoo, its new mobile app and companion Maxcript.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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