A Closer Look at Rock Assets Made for TLoU Part I

Jared Sobotta has walked us through the production process behind the detailed rock assets made for the Tommy's Dam level.

Principal Environment Artist at Naughty Dog Jared Sobotta continues the weekly series of informative The Last of Us Part I breakdowns with the fourth behind-the-scenes post, dedicated to the detailed rock assets made for the game's Tommy's Dam level.

Featuring lots of renders, close-ups, and WiP shots, the new breakdown explores the production process behind the rock props, demonstrating how Jared and Principal Environment Artist Anthony Vaccaro modeled, sculpted, and textured the assets using Maya, ZBrush, and Substance 3D Designer. You can check out the full breakdown by visiting the artist's ArtStation page.

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