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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Take a look at this Ornament alpha/brush set for ZBrush, Substance Painter, Quixel Suite by Jonas Ronnegard and Ciprian Scutariu. The amazing pack features 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush brushes.
It worth noting that the brushes can be used for any tool that works with alphas and height maps, you can use them in 3Dcoat, Blender etc.
You can use these brushes for commercial projects, but not for repackaging or reselling.
Author: Artyom Sergeev