That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
MindGames Interactive, a small indie studio from Germany, has presented a thorough video tutorial on building high-quality moss materials inside Unreal Engine 4.
In this video we are going to show how you can create a material layer for dynamic moss on your assets!
The moss will be world aligned, applied to the up side of the mesh, blended with the normal map and can be controlled with parameters and vertex color.
You can find other tutorials on materials from the studio here.