Animated Recursive Subdivision in Houdini Using VEX
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Copenhagen DK   25, Apr — 29, Apr
Vilnius LT   2, May — 4, May
Latest comments

As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.

Nice to meet great personality who has excellent talent in 3D characterization and found here best example. Caroline, http://www.personalstatementfolks.co.uk

The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk

Animated Recursive Subdivision in Houdini Using VEX
29 January, 2019
News
Tutorial

Looking for an advanced guide on Houdini. Have a look at an excellent new video tutorial by Matt Taylor that will help you set up different cool slidey grid things.

“In this tutorial, we’ll learn how to create these sliding Mondrian-esque grid subdivisions in Houdini, using VEX and for loops,” states the tutorial. Basically, the guide once again shows that the tool’s possibilities are limitless as you can generate almost anything. The thing here, though, is that tasks might be quite difficult sometimes.

You can join a discussion with the artist to learn more and ask questions here. Make sure to discuss the guide in the comments below.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Check the full description

Contact Emiel Sleegers

Leave a Reply

avatar
Related articles