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Blender Tutorial: Creating Boiling Water

CGMatter discussed two approaches.

CGMatter, the well-known Blender Artist and tutorial creator, is back with a new video about boiling water. He covers two approaches: a traditional simulation, which is realistic but can take quite a while to bake, and a Geometry Nodes setup that creates "fake" procedural results much faster.

Which version do you prefer? All the custom nodes CGMatter uses in his tutorials are available for free, with more being added over time. If you're on Blender 5.2 or newer, you'll find them as a remote asset library.

For some inspiration, check out what Enrique De la Garza made with Paradigm:

For more from CGMatter, follow him on X/Twitter and take a look at some of his latest tutorials on YouTube:

For a bit more context, take a look at our ZOZO article and our coverage of NeXus for Blender.

We've also recently gotten a glimpse of what's coming in Blender 5.3. The Principled BSDF now supports dispersion natively, and several new nodes let you create custom material lighting.

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