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Breakdown: Creating a Mossy Terrarium in Blender & Unreal Engine 5

Leo Torres released a long-awaited overview of the mossy indoor terrarium scenes.

Freelance 3D Artist Leo Torres, who previously made several amazing forest terrarium scenes, has finally released a comprehensive overview of these mesmerizing environments. In this breakdown, the artist showed how the scenes were set up and lit, shared the detailing and the overall workflow for creating a scene like this, demonstrated the post-process settings, explained how to set up Sequencer and movie render queue, and a talked about composition. The artist also commented that although the breakdown revolves around the latest scenes, the process is largely the same across all of them.

You can learn more about the artist's other projects by visiting Leo's ArtStation page.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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