Bus Ride Straight Out Of Dream, Made With Blender & 3DGS
Undertraining can lead to some pretty interesting results.
Blue Nile has been experimenting with 3D Gaussian Splatting for some time, and the results are often wonderfully weird. If you've missed the artist's work so far, they've been creating all kinds of surreal visuals, like these hologram-like skeletons.
For this piece, Blue Nile used Blender and splats, intentionally messing with the training. He also filmed with an arm hanging out of the back of a bus window, which helped create the bouncy camera effect. According to the artist, the process involved following the hologram tutorial, undertraining the splats, adding several blurred frames between marching and training, and tweaking the alpha in Blender before finishing things off with some compositing.
Keep scrolling for more weird 3DGS works that look like they've come straight from a dream or a Turner painting:
3D Gaussian Splatting has been getting more and more popular lately, with major software like Houdini adding native support for it. If you want to see more creative projects, check out VoxelKei's "inversphere," explore a section of downtown Lublin, Poland, or try Iakov Sumygin's browser-based playable FPS.
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