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FromSoftware's Hidetaka Miyazaki Recreated in 3D

The author used ZBrush, Substance 3D Painter, and Unreal Engine to create the model.

Roger Magrini, a Senior Creature/Character Artist specializing primarily in photorealistic digital portraits of real people, continues the series with one more amazing model that is sure to delight soulslike fans out there.

This time, the artist paid tribute to Hidetaka Miyazaki, the legendary director of FromSoftware and the creative mind behind Dark Souls, Elden Ring, Bloodborne, Sekiro, and many other game series, recreating the maestro of poison swamps in 3D. According to Roger, he used the combination of Maya, ZBrush, Substance 3D Painter, XGen, and Arnold to recreate Miyazaki, as well as Unreal Engine 5's Lumen to set up the final renders.

Previously, the creator also wowed us with his mind-blowing 3D recreation of Till Lindemann, a legendary musician and Rammstein's timeless lead vocalist:

If you would like to learn more about Roger's character art workflows, we also recommend checking out our 2020 interview with the artist, where he walked us through the working process behind the Yoko Shimomura portrait, explained how the model was made with Maya, XGen, and Arnold, shared some tips and tricks on creating realistic characters, and more.

Check out more of Roger's works here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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