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Functional Portal System In Blender's Geometry Nodes

You can purchase it and customize it to your liking.

According to Deepak Kushwaha, this is a mesh-based portal system rather than a shader-based one, allowing it to work in both Eevee and Cycles. It's also fully functional, with every part of the model, design, and setup created from scratch.

Similar to the asteroid generator, you can purchase this system here. It supports real-time object transfer between two locations inside Blender and can also be used as a standalone portal prop for games, renders, or interactive scenes. It comes with a procedural portal energy material with customizable colors, and it works with custom textures and materials if you want to create your own style.

In case you missed the news, Blender 5.2 LTS has officially launched, bringing new Geometry Nodes-powered physics, a Thin Wall mode, a Texture Cache system, and many more improvements. Here's a neat muscle fiber setup created by Cartesian Caramel using Geometry Nodes:

If you're new to Geometry Nodes, Ryan King Art has a comprehensive beginner tutorial to help you get started:

Blender artists should also check out Damage Control, a long-awaited suite of tools from Jesse Miettinen:

Hurricane from BeFX Studios is a very promising physics engine for Blender, allowing fluids, cloth, soft bodies, and granular materials like sand to interact with each other in a single simulation:

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