Go Behind the Scenes of ADAM: Part 2
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Go Behind the Scenes of ADAM: Part 2
14 December, 2017

Check out a new video from the Unity team to go behind the scenes at Oats Studios again. The new episode shows how realistic skin shaders helped achieve the stunningly lifelike CG humans in ADAM: The Mirror and ADAM: Episode 3.

It was really exciting when we got the animated cache of the face, and the first thing to do was to throw it into Unity and see how that works in real time. And with the Skin Shading package it worked surprisingly well.

David Kuo Character Team Leader, Oats Studios

Make sure to watch the first behind-the-scenes episode here in case you’ve missed it.  

Source: YouTube

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