Very interesting article, thanks for sharing!
astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!
Yasss you guys rule so much LOVE please do the next part!!!
Check out a new video from the Unity team to go behind the scenes at Oats Studios again. The new episode shows how realistic skin shaders helped achieve the stunningly lifelike CG humans in ADAM: The Mirror and ADAM: Episode 3.
It was really exciting when we got the animated cache of the face, and the first thing to do was to throw it into Unity and see how that works in real time. And with the Skin Shading package it worked surprisingly well.
David Kuo Character Team Leader, Oats Studios
Make sure to watch the first behind-the-scenes episode here in case you’ve missed it.