Go Behind the Scenes of ADAM: Part 2
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
4 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
4 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Go Behind the Scenes of ADAM: Part 2
14 December, 2017

Check out a new video from the Unity team to go behind the scenes at Oats Studios again. The new episode shows how realistic skin shaders helped achieve the stunningly lifelike CG humans in ADAM: The Mirror and ADAM: Episode 3.

It was really exciting when we got the animated cache of the face, and the first thing to do was to throw it into Unity and see how that works in real time. And with the Skin Shading package it worked surprisingly well.

David Kuo Character Team Leader, Oats Studios

Make sure to watch the first behind-the-scenes episode here in case you’ve missed it.  

Source: YouTube

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