hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Recently Sjors de Laat did an excellent breakdown of his FX workflow showing the way he works on texturing, shaders, particle systems, meshes. Today we are publishing the list of most useful sources Sjors recommends to help you master VFX production. Let’s study it!
On his YouTube channel, you will find breakdowns of numerous League of Legends effects. Also, check out Jason’s fundamentals series. All amazingly well explained.
Sirhaian’s YouTube channel has great tutorials and scene breakdowns forUnity-based effects. Definitely worth checking out!
A tonne of resources can be found here, breakdowns, tutorials, going in depth on specific Unreal Engine related topics, and workflow guides. A true treasure trove of information!
Filled with amazing tutorials. The UE3 ones still cover a lot of concepts that you can easily apply anywhere else.
Focuses mainly on Unreal related tips.
Visual Effects of Diablo 3 by Julian Love
Some excellent concepts explained here. One of my personal favorite talks.
The Visual Effects of InFAMOUS: Second Son
The Rendering of INSIDE
Sand Rendering in Journey
Websites & Blogs
From now on this will be your new home. Simply the best community for realtime VFX. Don’t hesitate to join (on Discord as well)!
*Video is taken from the thread Smoke Lighting and texture re-usability in Skull&Bones by Mederic Chasse.
Andreas Glad focuses on the combination of Houdini and Unreal and these work together with making VFX.
A really cool blog, also by Simon Schreibt (UnrealSimon), focused on breaking down how certain games achieved a certain effect. Excellently explained and really interesting. Check out Simon’s Rime VFX talk as well!
Helped a great deal with understanding some concepts behind how certain effects were achieved. Definitely get one of the packs, highly recommended. But I must say it might be a bit intimidating once you open up the shaders. They are quite simply put, complex to say the least. But break them down step by step and see what you want can learn from them.
Get them all. The amount of FX in here gigantic, so there is loads of stuff you can break down and learn from.
Miscellaneous Resources for Related Stuff
A website where everyone can share their HLSL shader work. The most usable resource you can get from this is that you can tweak and break down the shaders right on the website. Simply a great reference tool.
For everyone who wants to get a start in coding.
Great YouTube channel with tutorials focused on the software Processing and more stuff. Processing is a 2d based, but a lot of concepts it embodies could be easily carried over to other languages as well.
A website that is focused around graphic design. A great inspiration source to broaden your horizon, with some excellent tutorials as well.