1. Sci-fi Light kit
The first pack contains a collection of IMM brushes as well as 16 Normal Maps for environment section surface details.
The pack features:
- LightsFBX / 7.1 MB
- LightsMTL / 242 B
- LightsOBJ / 7.2 MB
- KitBash_Light_Set_Max2017MAX / 11.5 MB
- KitBash_Light_Set_Max2020MAX / 11.5 MB
2. 112 + Sci-fi Hologram UIHUD Decals
The next pack contains sci-fi hologram decals, brushes, and alphas. This pack is perfect for both 2D and 3D art.
What's inside:
- 112+ decals/brushes/alphas
- Wonderful for concept arts
- Convenient for 2D and 3D artists
3. Sci-fi Doors Pack
The next park introduces to you a sci-fi corridor builder. A perfect tool to create a space-base, or a futuristic city.
The pack includes:
- 6 Sci-FI doors [Production Ready]
- 150+ Decals
- 150+ hard Surface Alphas
4. Cyberpunk/Sci-Fi/Futuristic Apartment Interior
In this environment asset pack, you will find everything to create a cyberpunk interior, with lots of meshes, blueprints for easy use, vertex-paintable construction meshes. You will also be able to create your own custom meshes by using Trim textures.
Features:
- 32 Unique Meshes
- Attention to Detail / AAA Quality
- 10 Decals
- 7 Blueprints
- Fully modular walls
- Complete Environment Set
- Game-ready/Optimized
5. Model and Texture A Game Asset – Full Process
And lastly, we have a tutorial that will teach you how to make a game-ready asset. The tutorial will teach you how to create a high-resolution Sub-D model first, how to transform it into an optimized game mesh and create some UVs, how to texture it in SP, and render with Marmoset Toolbag.
The tutorial's topics:
- Using SubD modeling to create the High-Resolution model.
- Converting out High Poly model into a Game-ready mesh.
- UV Mapping and getting the most out of our UV space.
- Baking Normal Maps with Substance Painter.
- Adding Textures and Decals with Substance Painter
- Using Marmoset Toolbag to Render out Sci-Fi Crate in real-time.
- Making a Holographic Animation inside of Toolbag.