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Gumroad Digest: Creating a Sci-Fi World

Check out this week's 4 packs that will help you to create a sci-fi world. As a bonus, we added a useful tutorial on modeling and texturing a game asset.

1. Sci-fi Light kit

The first pack contains a collection of IMM brushes as well as 16 Normal Maps for environment section surface details.

The pack features:

  • LightsFBX / 7.1 MB
  • LightsMTL / 242 B
  • LightsOBJ / 7.2 MB
  • KitBash_Light_Set_Max2017MAX / 11.5 MB
  • KitBash_Light_Set_Max2020MAX / 11.5 MB

2. 112 + Sci-fi Hologram UIHUD Decals

The next pack contains sci-fi hologram decals, brushes, and alphas. This pack is perfect for both 2D and 3D art. 

What's inside:

  • 112+ decals/brushes/alphas
  • Wonderful for concept arts
  • Convenient for 2D and 3D artists

3. Sci-fi Doors Pack

The next park introduces to you a sci-fi corridor builder. A perfect tool to create a space-base, or a futuristic city.

The pack includes:

  • 6 Sci-FI doors [Production Ready]
  • 150+ Decals
  • 150+ hard Surface Alphas

4. Cyberpunk/Sci-Fi/Futuristic Apartment Interior

In this environment asset pack, you will find everything to create a cyberpunk interior, with lots of meshes, blueprints for easy use, vertex-paintable construction meshes. You will also be able to create your own custom meshes by using Trim textures.

Features:

  • 32 Unique Meshes
  • Attention to Detail / AAA Quality
  • 10 Decals 
  • 7 Blueprints 
  • Fully modular walls
  • Complete Environment Set
  • Game-ready/Optimized

5. Model and Texture A Game Asset – Full Process

And lastly, we have a tutorial that will teach you how to make a game-ready asset. The tutorial will teach you how to create a high-resolution Sub-D model first, how to transform it into an optimized game mesh and create some UVs, how to texture it in SP, and render with Marmoset Toolbag.

The tutorial's topics:

  • Using SubD modeling to create the High-Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in real-time.
  • Making a Holographic Animation inside of Toolbag.

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    • Wood Material
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      100% procedural Material made in Substance Designer

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