Gumroad Digest: Creating a Sci-Fi World

Check out this week's 4 packs that will help you to create a sci-fi world. As a bonus, we added a useful tutorial on modeling and texturing a game asset.

1. Sci-fi Light kit

The first pack contains a collection of IMM brushes as well as 16 Normal Maps for environment section surface details.

The pack features:

  • LightsFBX / 7.1 MB
  • LightsMTL / 242 B
  • LightsOBJ / 7.2 MB
  • KitBash_Light_Set_Max2017MAX / 11.5 MB
  • KitBash_Light_Set_Max2020MAX / 11.5 MB

2. 112 + Sci-fi Hologram UIHUD Decals

The next pack contains sci-fi hologram decals, brushes, and alphas. This pack is perfect for both 2D and 3D art. 

What's inside:

  • 112+ decals/brushes/alphas
  • Wonderful for concept arts
  • Convenient for 2D and 3D artists

3. Sci-fi Doors Pack

The next park introduces to you a sci-fi corridor builder. A perfect tool to create a space-base, or a futuristic city.

The pack includes:

  • 6 Sci-FI doors [Production Ready]
  • 150+ Decals
  • 150+ hard Surface Alphas

4. Cyberpunk/Sci-Fi/Futuristic Apartment Interior

In this environment asset pack, you will find everything to create a cyberpunk interior, with lots of meshes, blueprints for easy use, vertex-paintable construction meshes. You will also be able to create your own custom meshes by using Trim textures.

Features:

  • 32 Unique Meshes
  • Attention to Detail / AAA Quality
  • 10 Decals 
  • 7 Blueprints 
  • Fully modular walls
  • Complete Environment Set
  • Game-ready/Optimized

5. Model and Texture A Game Asset – Full Process

And lastly, we have a tutorial that will teach you how to make a game-ready asset. The tutorial will teach you how to create a high-resolution Sub-D model first, how to transform it into an optimized game mesh and create some UVs, how to texture it in SP, and render with Marmoset Toolbag.

The tutorial's topics:

  • Using SubD modeling to create the High-Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in real-time.
  • Making a Holographic Animation inside of Toolbag.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more