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Hidden Blade Finishing Move In Assassin's Creed-Style UE5 Demo

Saba Danelia shared his new project.

In the past, we've covered several gameplay systems made by Saba Danelia, many of which closely recreate the fluid movement and parkour mechanics that the Assassin's Creed series is known for. He's now working on a client project that is unmistakably inspired by Assassin's Creed as well, and, judging by the latest footage, Saba is doing an excellent job of bringing that vision to life.

According to him, all the animations are custom-made. You can also check out an earlier showcase that demonstrates horse riding:

Saba Danelia is quite a versatile developer: his YouTube channel features a wide variety of game systems. These include hand combat, mechs, quadrupeds, and more:

If you're interested in building gameplay systems in Unreal Engine yourself, LocoDev's tutorials might be worth checking out. We also featured Rain Munoz's project, inspired by Silent Hill f:

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