logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

How Indie Puzzle Game About Little Fish Evolved Over 8 Months

The team of Compiling Shaders Games showed progress on the puzzle platformer Barely Breathing.

The developers of the upcoming puzzle platformer Barely Breathing shared their progress on the game's development achieved in 8 months, showing how the project's visuals improved over time. The game is being created by an indie team named Compiling Shaders Games using Unity.

The graphics have become more detailed, the animations – smoother, and the camera movement also became more fluid. Apart from this, the water VFX make the gameplay more immersive and detailed.

We first featured the game back in January, and since then, it has received many improvements, along with a playable demo on Steam.

Before, the team showcased even earlier WIP compared to the current process, and the change is dramatic:

Barely Breathing is a cute 3D platformer with detailed physics, where players take on the role of Sheen, a goldfish trying to escape the house and follow all the water spots along their way in the living room and beyond – aquariums, pots, bottles, water spills, and more. Surely, the result is inevitable chaos, but this is the fun part.

Compiling Shaders Games

The game features puzzle games, which are difficult for the little creature as it literally has a memory of a goldfish.

Compiling Shaders Games

Compiling Shaders Games

Recently, the developers added swinging pots to Sheen's path:

If you feel fascinated by how early gameplay stages evolve into a more detailed and smooth project, check out a comparison of a blockout stage and a finalized gameplay version in STUNTBOOST by Byting Games, and explore a trend titled How It Started Vs. How It's Going, in which indie devs compare initial stages of their games' development to its more advances phases:

Polishing a game is not an easy task. Game Developer and UX Designer André Cardoso shared tips and three demos on how to improve gameplay feel at the final stages of development, pointing out that subtle elements, such as VFX, varied camera movements, hit feedback, smooth rotation, and UI feedback, change the perception of the gameplay experience:

Subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.

Subscribe to 80 Level Newsletters

Latest news, hand-picked articles, and updates

Built for the Game & Digital Art Industry
Get Our Media Kit

Comments

0

arrow
Type your comment here
Leave Comment
Built for the Game & Digital Art Industry
Get Our Media Kit