Senior art director Gavriil Klimov and lead environment artist Jacob Norris from NVIDIA dived into the team’s workflow for Marbles RTX Demo.
Some details from the interview:
- The team members discussed the collaboration platform Omniverse they relied on to build a sufficient team’s communication while creating.
- Gavriil gave a detailed explanation of the chosen art direction for the demo, talked about references, the main theme of the project, and the pre-production process.
- Gavriil and Jacob shared the Substance Painter workflow for achieving high-quality hyperrealistic materials.
- Jacob also shared UV tips for applying directional textures in Substance Designer and did a breakdown of the whole texturing process.
Read the full interview on Magazine by Substance.