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Plague Tale-Inspired Environment Made in Unreal Engine 5

The author utilized both self-made and store-bought assets to set up the scene.

3D Environment Artist at Technicolor Games Vivek Kumar Thakur continues the series of realistic Unreal Engine-powered scenes with yet another incredible project. This time, the creator unveiled a stunning real-time environment inspired by Plague Tale Innocence, Asobo Studio's 2019 action-adventure and survival horror stealth game published by Focus Home Interactive.

To create the scene, the artist utilized both self-made and store-bought assets, making most of them with Maya and Substance 3D Painter and using Megascans' foliage and rocks to populate the scene. The environment itself has been set up in Unreal Engine 5.1, which marks the first time the creator used the latest version of the engine for his projects.

Click here to check out more renders and learn more about the project. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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