Procedural Shelf Generator Made In Houdini
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

O man, this helpme so much! thanks!

Amazing this information. Thanks alot!

SpeedCut is a awesome tool! Would love to also see it be implemented into blender!

Procedural Shelf Generator Made In Houdini
5 June, 2019

We all know that Houdini is the best tool when it comes to optimizing times costs and building huge scenes for game worlds. The tool is all about the procedural way which allows to quickly generate infinite variations thanks to smart algorithms. Here’s another example of its power.

BitsAlive Game Studios shared a quick video demonstrating a shelf generator for their upcoming game A.D.A.M. in Unreal Engine that they made with Houdini. The tool allows the team to deal with repetitiveness and add details to scenes.

The studio pointed out that everything here can be controlled via parameters like object placement, rotation and size randomization, colors, number of shelves, and more, so the tool is not just about random chaos and unexpected results.

The thing is that the generator allows their artists to save time on placing things and helps them add infinite variations.

Don’t forget to share your own procedural experiments in the comments.

Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

Contact Dekogon

Leave a Reply