As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.
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The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk
The Quixel team has finally announced the Quixel Mixer beta launch. The new app will let you take control over your textures, giving you the ability to create your own photorealistic materials with incredible ease and speed.
Quixel Mixer lets you make your own materials in a completely non-destructive workflow. Tile automatically and paint in any layer using the multi-channel layer setup. And easy exporting allows you to composite maps in any way you want.
Here is a detailed Quixel Mixer workflow primer by Quixel Art Lead Wiktor Öhman, where he walks us through the app:
Mixer is 100% Megascans-integrated, meaning you can browse the entire online Megascans Library straight from the app, and even import your own custom assets!
There is a zero learning curve with Mixer, and the results are instant.
Access to Mixer is free for all active Quixel Megascans subscribers. You can read more about the features of Mixer on the Quixel Mixer app page.
Boundless creative potential
With the release of this beta, we also wanted to showcase the potential of this app by having a look at some of the incredible work our colleagues and friends have already started producing using Mixer.
In his very first ArtStation post, Quixel’s Teddy Bergsman illustrates the potential of Quixel Mixer in this breakdown:
You can get more details on the announcement here.