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Realistic Bamboo Grove Set Up in Unreal Engine 5

The artist utilized a combination of custom-made and Megascans assets to create the environment.

Freelance 3D Artist Leo Torres continues the series of highly-realistic digital environments with one more atmospheric 3D scene, powered by Unreal Engine 5.2. This time, the artist presented a virtual bamboo grove, created using a combination of Megascans' assets and textures, third-party assets, and custom-made assets, modeled and textured in Blender. Additionally, the author used UE5's Nanite for the assets and Lumen for GI and reflections.

You can check out more of Leo Torres' incredible works by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

This pack can help you get that realism that 3D often lacks with various different water stains captured from real surfaces.

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