The artist utilized a combination of custom-made and Megascans assets to create the environment.
Freelance 3D Artist Leo Torres continues the series of highly-realistic digital environments with one more atmospheric 3D scene, powered by Unreal Engine 5.2. This time, the artist presented a virtual bamboo grove, created using a combination of Megascans' assets and textures, third-party assets, and custom-made assets, modeled and textured in Blender. Additionally, the author used UE5's Nanite for the assets and Lumen for GI and reflections.
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